//As close to an interface as you can get in C++
//renderScene() gets called every frame
//When you implement the method, add all rendering 
//to it.

#ifndef _HELIX_RENDERER_H_
#define _HELIX_RENDERER_H_

#include "Helix.h"


namespace helix		//Put this in the helix namespace
{


	class MY_CLASS Renderer
	{
	public:
		virtual void renderScene()=0;

	};

}  

#endif